6.5.0
- improve: filter incompatible enchantments
- feat: add new actions: copy_component, remove_component and copy_durability
- feat: add item preservation features to AnvilCraftingRecipe (#131)
6.4.4
- fix: target KubeJS latest
6.4.3
- fix: JEI not showing conditions for drop_item actions
6.4.2
- fix: DamageItem implementation (close #128)
6.4.1
- feat: shorthand ingredient
6.4.0
- refactor: use ParsedItem to simplify LycheeBuilder
- feat: use string to define more things
- improve: make BlockPredicateExtensions error message easier to understand
- fix: unbreakable tools break immediately with recipes that consume durability (close #127)
5.1.24
5.1.23
- fix: registry entry class loading (close #95)
5.1.22
- fix: DamageItem implementation (close #128)
5.1.21
- fix: unbreakable tools break immediately with recipes that consume durability (close #127)
5.1.20
- fix: dispense behavior crash (close #125)
- fix(recipe): random block ticking not working if block implementation… (#93)
- fix(recipe): random block ticking need reload to work
5.1.15
- improve: drop_item now does not spawn item entity with random offset
- improve: skip some validation for ghost recipes
- fix: use air ingredient & remove main hand check since MC will invoke off hand if main hand is pass (#80)
5.1.23
- fix: registry entry class loading (close #95)
5.1.22
- fix: DamageItem implementation (close #128)
5.1.21
- fix: unbreakable tools break immediately with recipes that consume durability (close #127)
5.1.20
- fix: dispense behavior crash (close #125)
- fix(recipe): random block ticking not working if block implementation… (#93)
- fix(recipe): random block ticking need reload to work
5.1.15
- improve: drop_item now does not spawn item entity with random offset
- improve: skip some validation for ghost recipes
- fix: use air ingredient & remove main hand check since MC will invoke off hand if main hand is pass (#80)
5.1.14
6.4.4
- fix: target KubeJS latest
6.4.3
- fix: JEI not showing conditions for drop_item actions
6.4.2
- fix: DamageItem implementation (close #128)
6.4.1
- feat: shorthand ingredient
6.4.0
- refactor: use ParsedItem to simplify LycheeBuilder
- feat: use string to define more things
- improve: make BlockPredicateExtensions error message easier to understand
- fix: unbreakable tools break immediately with recipes that consume durability (close #127)
6.3.8
- feat: port fabric changes to neoforge 1.21 (#126)
- chore: remove unused accessor
- fix: add entrypoint for emi
- fix: dispense behavior crash
- build: bump neoforge
- fix: custom action icon not working in some cases
- feat(rv): emi add remainder support & anvil recipe info
- feat(rv): emi widgets
- feat: add emi support & optimize jei helper
6.4.3
- fix: target Kiwi latest
- fix: JEI not showing conditions for drop_item actions
6.4.2
- fix: DamageItem implementation (close #128)
6.4.1
- feat: shorthand ingredient
6.4.0
- feat: use string to define more things
- improve: make BlockPredicateExtensions error message easier to understand
- fix: unbreakable tools break immediately with recipes that consume durability (close #127)
6.3.8
- fix: dispense behavior crash
- chore: remove unused accessor
6.3.7
- fix: custom action icon not working in some cases
6.4.3
- fix: JEI not showing conditions for drop_item actions
6.4.2
- fix: DamageItem implementation (close #128)
6.4.1
- feat: shorthand ingredient
6.4.0
- refactor: use ParsedItem to simplify LycheeBuilder
- feat: use string to define more things
- improve: make BlockPredicateExtensions error message easier to understand
- fix: unbreakable tools break immediately with recipes that consume durability (close #127)
6.3.8
- feat: port fabric changes to neoforge 1.21 (#126)
- chore: remove unused accessor
- fix: add entrypoint for emi
- fix: dispense behavior crash
- build: bump neoforge
- fix: custom action icon not working in some cases
- feat(rv): emi add remainder support & anvil recipe info
- feat(rv): emi widgets
- feat: add emi support & optimize jei helper
6.3.4
- fix: debug outline condition
5.1.22
- fix: DamageItem implementation (close #128)
5.1.21
- fix: unbreakable tools break immediately with recipes that consume durability (close #127)
5.1.20
- fix: dispense behavior crash (close #125)
- fix(recipe): random block ticking not working if block implementation… (#93)
- fix(recipe): random block ticking need reload to work
5.1.15
- improve: drop_item now does not spawn item entity with random offset
- improve: skip some validation for ghost recipes
- fix: use air ingredient & remove main hand check since MC will invoke off hand if main hand is pass (#80)
5.1.14
- fix: IncompatibleClassChangeError when KubeJS is not present
- fix: move
loadCatalystsInfotoPostActionRendererfor avoiding load client class (#79) - fix: info badge position in block exploding category (#77)
- improve: show the conditions for catalysts (#71) (#76)
5.1.11
6.4.2
- fix: DamageItem implementation (close #128)
6.4.1
- feat: shorthand ingredient
6.4.0
- feat: use string to define more things
- improve: make BlockPredicateExtensions error message easier to understand
- fix: unbreakable tools break immediately with recipes that consume durability (close #127)
6.3.8
- fix: dispense behavior crash
- chore: remove unused accessor
6.3.7
- fix: custom action icon not working in some cases
6.3.6
- feat: EMI part 3
6.4.2
- fix: DamageItem implementation (close #128)
6.4.1
- feat: shorthand ingredient
6.4.0
- refactor: use ParsedItem to simplify LycheeBuilder
- feat: use string to define more things
- improve: make BlockPredicateExtensions error message easier to understand
- fix: unbreakable tools break immediately with recipes that consume durability (close #127)
6.3.8
- feat: port fabric changes to neoforge 1.21 (#126)
- chore: remove unused accessor
- fix: add entrypoint for emi
- fix: dispense behavior crash
- build: bump neoforge
- fix: custom action icon not working in some cases
- feat(rv): emi add remainder support & anvil recipe info
- feat(rv): emi widgets
- feat: add emi support & optimize jei helper
6.3.4
- fix: debug outline condition
6.3.3
- fix: crash with client level cast to server level (#120)
6.4.1
- feat: shorthand ingredient
6.4.0
- feat: use string to define more things
- improve: make BlockPredicateExtensions error message easier to understand
- fix: unbreakable tools break immediately with recipes that consume durability (close #127)
6.3.8
- fix: dispense behavior crash
- chore: remove unused accessor
6.3.7
- fix: custom action icon not working in some cases
6.3.6
- feat: EMI part 3
6.3.5
- feat: EMI part 2
- feat: EMI part 1
6.4.1
- feat: shorthand ingredient
6.4.0
- refactor: use ParsedItem to simplify LycheeBuilder
- feat: use string to define more things
- improve: make BlockPredicateExtensions error message easier to understand
- fix: unbreakable tools break immediately with recipes that consume durability (close #127)
6.3.8
- feat: port fabric changes to neoforge 1.21 (#126)
- chore: remove unused accessor
- fix: add entrypoint for emi
- fix: dispense behavior crash
- build: bump neoforge
- fix: custom action icon not working in some cases
- feat(rv): emi add remainder support & anvil recipe info
- feat(rv): emi widgets
- feat: add emi support & optimize jei helper
6.3.4
- fix: debug outline condition
6.3.3
- fix: crash with client level cast to server level (#120)
6.3.2
- Merge pull request #118 from SettingDust/1.21-neoforge
- chore: remove fabric api fluid name get
- build: fix jade loader
- fix: check hovered when click
InteractiveRenderElement - chore: drop the interaction result for
CustomCondition - fix: fix AT and kubejs
- build: fix the script
- feat: append mod name on block
- refactor: input action
- fix: kubejs plugin adapt 9caa62e4ec29844890e43c0d5cdce0c6143e69a1
- fix: location.fluid condition tootlip
- fix: param
- improve: block element positioning
- fix: minor bugs
- feat: category modifier
- feat: allowing skipping layout group
- refactor: loot params
- feat(rv): selective element replacement
- chore: resolve conflicts. add more StreamCodecs
- feat: remove
check_param. addparam - fix: marker serialization
- feat: category metadata part 3
- feat: category metadata part 2
- feat: category metadata
- chore: add access transformer for fade2ec558711a8747df4027a28660613c50ad6d
- feat: entity ticking recipe part 2
- feat: entity ticking recipe
- perf(context): use reference map for context
- fix: missing level context
- refactor: split optional and required key
- chore: adapt 348340da968da407ccfe5b00d03b9e93ae6455cb changes to neoforge
- refactor: simplify LycheeContextKey
- improve: mixin
- improve: fine-tuning positions
- feat: allow using custom icon on drop_item
- refactor(rv): unified RV categories (#115)
- feat: allow cycling state property reversedly
- feat: new action
move
6.4.0
- feat: use string to define more things
- improve: make BlockPredicateExtensions error message easier to understand
- fix: unbreakable tools break immediately with recipes that consume durability (close #127)
6.3.8
- fix: dispense behavior crash
- chore: remove unused accessor
6.3.7
- fix: custom action icon not working in some cases
6.3.6
- feat: EMI part 3
6.3.5
- feat: EMI part 2
- feat: EMI part 1
6.3.4
- fix: debug outline condition
6.4.0
- refactor: use ParsedItem to simplify LycheeBuilder
- feat: use string to define more things
- improve: make BlockPredicateExtensions error message easier to understand
- fix: unbreakable tools break immediately with recipes that consume durability (close #127)
6.3.8
- feat: port fabric changes to neoforge 1.21 (#126)
- chore: remove unused accessor
- fix: add entrypoint for emi
- fix: dispense behavior crash
- build: bump neoforge
- fix: custom action icon not working in some cases
- feat(rv): emi add remainder support & anvil recipe info
- feat(rv): emi widgets
- feat: add emi support & optimize jei helper
6.3.4
- fix: debug outline condition
6.3.3
- fix: crash with client level cast to server level (#120)
6.3.2
- Merge pull request #118 from SettingDust/1.21-neoforge
- chore: remove fabric api fluid name get
- build: fix jade loader
- fix: check hovered when click
InteractiveRenderElement - chore: drop the interaction result for
CustomCondition - fix: fix AT and kubejs
- build: fix the script
- feat: append mod name on block
- refactor: input action
- fix: kubejs plugin adapt 9caa62e4ec29844890e43c0d5cdce0c6143e69a1
- fix: location.fluid condition tootlip
- fix: param
- improve: block element positioning
- fix: minor bugs
- feat: category modifier
- feat: allowing skipping layout group
- refactor: loot params
- feat(rv): selective element replacement
- chore: resolve conflicts. add more StreamCodecs
- feat: remove
check_param. addparam - fix: marker serialization
- feat: category metadata part 3
- feat: category metadata part 2
- feat: category metadata
- chore: add access transformer for fade2ec558711a8747df4027a28660613c50ad6d
- feat: entity ticking recipe part 2
- feat: entity ticking recipe
- perf(context): use reference map for context
- fix: missing level context
- refactor: split optional and required key
- chore: adapt 348340da968da407ccfe5b00d03b9e93ae6455cb changes to neoforge
- refactor: simplify LycheeContextKey
- improve: mixin
- improve: fine-tuning positions
- feat: allow using custom icon on drop_item
- refactor(rv): unified RV categories (#115)
- feat: allow cycling state property reversedly
- feat: new action
move
6.2.1
- refactor: use sprites
- refactor: more StreamCodecs
- feat: support create block entities render (#111)
- feat: custom action icon
5.1.21
- fix: unbreakable tools break immediately with recipes that consume durability (close #127)
5.1.20
- fix: dispense behavior crash (close #125)
- fix(recipe): random block ticking not working if block implementation… (#93)
- fix(recipe): random block ticking need reload to work
5.1.15
- improve: drop_item now does not spawn item entity with random offset
- improve: skip some validation for ghost recipes
- fix: use air ingredient & remove main hand check since MC will invoke off hand if main hand is pass (#80)
5.1.14
- fix: IncompatibleClassChangeError when KubeJS is not present
- fix: move
loadCatalystsInfotoPostActionRendererfor avoiding load client class (#79) - fix: info badge position in block exploding category (#77)
- improve: show the conditions for catalysts (#71) (#76)
5.1.11
- fix: Hurt allow empty source & drops are missing when recipe can't match in exploding (#75)
- fix: read the source of Hurt correctly (#73)
- chore: recommends kiwi
5.1.10
- improve: do not show prevent default description in tooltip if there are conditions in the action (close #71)
- fix: incompatibility with Polymer
5.1.21
- fix: unbreakable tools break immediately with recipes that consume durability (close #127)
5.1.20
5.1.19
- feat: block render support create 6+ (#107)
5.1.18
- fix: do not use mixin extras
5.1.17
- fix: create block entities aren't rendered (#97)
5.1.16
- fix(recipe): random block ticking not working if block implementation… (#93)
- fix(recipe): random block ticking need reload to work
6.3.8
- feat: port fabric changes to neoforge 1.21 (#126)
- chore: remove unused accessor
- fix: add entrypoint for emi
- fix: dispense behavior crash
- build: bump neoforge
- fix: custom action icon not working in some cases
- feat(rv): emi add remainder support & anvil recipe info
- feat(rv): emi widgets
- feat: add emi support & optimize jei helper
6.3.4
- fix: debug outline condition
6.3.3
- fix: crash with client level cast to server level (#120)
6.3.2
- Merge pull request #118 from SettingDust/1.21-neoforge
- chore: remove fabric api fluid name get
- build: fix jade loader
- fix: check hovered when click
InteractiveRenderElement - chore: drop the interaction result for
CustomCondition - fix: fix AT and kubejs
- build: fix the script
- feat: append mod name on block
- refactor: input action
- fix: kubejs plugin adapt 9caa62e4ec29844890e43c0d5cdce0c6143e69a1
- fix: location.fluid condition tootlip
- fix: param
- improve: block element positioning
- fix: minor bugs
- feat: category modifier
- feat: allowing skipping layout group
- refactor: loot params
- feat(rv): selective element replacement
- chore: resolve conflicts. add more StreamCodecs
- feat: remove
check_param. addparam - fix: marker serialization
- feat: category metadata part 3
- feat: category metadata part 2
- feat: category metadata
- chore: add access transformer for fade2ec558711a8747df4027a28660613c50ad6d
- feat: entity ticking recipe part 2
- feat: entity ticking recipe
- perf(context): use reference map for context
- fix: missing level context
- refactor: split optional and required key
- chore: adapt 348340da968da407ccfe5b00d03b9e93ae6455cb changes to neoforge
- refactor: simplify LycheeContextKey
- improve: mixin
- improve: fine-tuning positions
- feat: allow using custom icon on drop_item
- refactor(rv): unified RV categories (#115)
- feat: allow cycling state property reversedly
- feat: new action
move
6.2.1
- refactor: use sprites
- refactor: more StreamCodecs
- feat: support create block entities render (#111)
- feat: custom action icon
6.2.0
- refactor: unify RV SlotType. cleanup
- feat: lychee recipe builder. crude kubejs integration for constructing recipes
- feat: render remove block action (#109)
- chore: use another icon
- chore: avoid use neoforge only NonNullList methods
- Merge remote-tracking branch 'upstream/1.21-neoforge' into 1.21-neoforge
- fix(rei): the remove action offset
- chore: update Kiwi
- chore: sprites
- chore(rei): adapt the remove block icon position
- fix(rei): block exploding category icon is wrong
- feat(rei): show the remove block icon on input block when place block is air and has no offset
- feat(jei): show the remove block icon on input block when place block is air and has no offset
- chore: add simple sprite element render
- Merge remote-tracking branch 'upstream/1.21-neoforge' into 1.21-neoforge
- fix: correct the item burning recipe times
- feat: rv abstraction layer part 5
- feat: rv abstraction layer part 4
- feat: rv abstraction layer part 3
- feat: rv abstraction layer part 2
- feat(jei): render remove block action
- feat: UIElement part 1
- feat: a small attempt at recipe viewer abstraction layer
- feat: jei anvil recipe comment support
- feat: support bracketed block and item stack
5.1.20
- fix: dispense behavior crash (close #125)
- fix(recipe): random block ticking not working if block implementation… (#93)
- fix(recipe): random block ticking need reload to work
5.1.15
- improve: drop_item now does not spawn item entity with random offset
- improve: skip some validation for ghost recipes
- fix: use air ingredient & remove main hand check since MC will invoke off hand if main hand is pass (#80)
5.1.14
- fix: IncompatibleClassChangeError when KubeJS is not present
- fix: move
loadCatalystsInfotoPostActionRendererfor avoiding load client class (#79) - fix: info badge position in block exploding category (#77)
- improve: show the conditions for catalysts (#71) (#76)
5.1.11
- fix: Hurt allow empty source & drops are missing when recipe can't match in exploding (#75)
- fix: read the source of Hurt correctly (#73)
- chore: recommends kiwi
5.1.10
- improve: do not show prevent default description in tooltip if there are conditions in the action (close #71)
- fix: incompatibility with Polymer
5.1.9
- feat: add 3rd party recipe types to RecipeTypes.ALL to prevent log spam
- feat: make it easier for pack devs to use KubeJS integration


